Vulpin and Ontari factions settle in Harth, however, they are confronted with limited resources. This confrontation is more prominent in the conflict of wealthy areas.
Basically, in the area of each faction, the opposite one can not preemptively attack. Only the faction of the local forces can attack first.
In conflict zones, anyone, regardless of the faction, can preemptively attack opponents.
For example, in the Ontari base, the Ontari may preemptively attack the Vulpin and the Vulpin can not attack the Ontari.
However, in a disputed area, any faction can strike without condition.
If a character is killed by another player (PvP/RvR), the experience will not decrease.
However, if the character is killed by a factor other than PvP, such as an attack by a monster, the experience will decrease.
Honor Points
If you kill opponents in the battle between factions, you earn honor points and seals of honor.
On the other hand, if you die by your opponent, the Honor Points will be deducted.
Honor Points Rules
Contents |
Victory |
Tie |
Defeat |
Explanation |
Field RvR (flight ride Including boarding status) |
Obtain |
Deduction |
You can earn Honor Points only up to 5 times per day for the same target. * Honor Points earned in proportion to the amount of damage done to the target. |
|
Airship RvR |
Obtain |
|
|
Airship RvR means that the airship is destroyed by the enemy faction. If you kill a character with an airship, you will not earn Honor Points. Unlike Field RvR, there is no limit to honor acquisition. |
Opponent faction guards, etc.
NPC treatment |
Obtain |
You earn 10 points when y ou deal with a base captain, and 2 points when you deal with a superior elite guards. Obtain an honorary score of 1 point with a 50% chance to deal with general guards. |
||
Airship Battleground 1 vs 1 |
Obtain |
Obtain |
Obtain |
There is a five-day reward acquisition limit. If you win, you will score more points than when you lose or lose. |
Airship Battleground 5 vs 5 |
Obtain |
Obtain |
Obtain |
There is a five-day reward acquisition limit. If you win, you will score more points than when you lose or lose. The winner of Team One, the character, earns 20% more points. |
1 vs 1 2vs 2 3 vs 3 Arena |
Obtain |
Obtain |
Obtain |
There is a five-day reward limit for each Arena. If you win, you will score more points than when you lose or lose. |
In addition, you can earn honor points for RvR quest completion rewards.
Honor points can also be earned as battlefield rewards such as fortresses and temples.
The imprint of honor can be exchanged for a fortune stone, artifact, etc. from the shops for seal of honor.
Various Systems
If you are killed by your opponent in the field, you can resurrect for revenge.
Unlike death by monsters, you do not need a Resurrection Item.
Also, if you are killed by your opponent, multiple buff effects will be applied.
If you die a certain number of times, the effect of the vengeance is superimposed and stacked up to 5 times.
When the "Vindication" effect is applied, the damage that you deal to the opponent increases, and the damage you receive decreases.
Slaughtering And Pursuing System (Tracker)
If you are killed by the hostile faction, the main menu will be activated. You can identify and track the character that killed you.
Only one track is possible and gold is consumed during the trace. When pursuing, your character is moved near the other character.
The following notification message is sent to the hunted target: "A player is now hunting you using the tracking system."
Comment